add constraint checks for game

This commit is contained in:
Adora Laura Kalb 2024-01-01 15:08:48 +01:00
parent bf6bf954e7
commit 8ea2231379
Signed by: adoralaura
GPG key ID: 7A4552166FC8C056
2 changed files with 24 additions and 6 deletions

19
app.py
View file

@ -1,3 +1,4 @@
#!/usr/bin/env python3
from config import config from config import config
from lib import * from lib import *
@ -29,22 +30,34 @@ async def on_message(message):
await message.channel.send(f"{message.author.mention} ") await message.channel.send(f"{message.author.mention} ")
return return
#if message.content == f"{client.user.mention} version":
# await message.channel.send(f"{message.author.mention} ")
# return
# Handle @Bot mention # Handle @Bot mention
messagearray = message.content.split() messagearray = message.content.split()
if messagearray[0] == client.user.mention: if messagearray[0] == client.user.mention:
messagearray.pop(0) messagearray.pop(0)
else:
return
if messagearray[0] == "help": if messagearray[0] == "help":
await message.channel.send(BuildHelpList()) await message.channel.send(BuildHelpList())
return return
if messagearray[0] == "list": if messagearray[0] in ["list", "info"]:
await message.channel.send(BuildGameList()) await message.channel.send(BuildGameList())
return return
if messagearray[0] in ["start", "stop", "restart"] and len(messagearray) >= 2: if messagearray[0] in ["start", "stop", "restart"] and len(messagearray) >= 2:
success = HandleSystemdService(messagearray[1], messagearray[0]) game = GetGameByGameSlug(messagearray[1])
if not game:
await message.add_reaction("")
await message.channel.send(f"Invalid game: {messagearray[1]}")
return
success = HandleSystemdService(game, messagearray[0])
# :white_check_mark: :x: # :white_check_mark: :x:
if success: if success:
@ -54,7 +67,7 @@ async def on_message(message):
await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani") await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani")
if messagearray[0] == "status": if messagearray[0] == "status":
await message.channel.send(BuildSingleGameStatus()) await message.channel.send(BuildSingleGameStatus(messagearray[1]))
return return

11
lib.py
View file

@ -18,11 +18,16 @@ def CheckSystemdService(service : str):
stat = subprocess.call(["systemctl", "is-active", "--quiet", service]) stat = subprocess.call(["systemctl", "is-active", "--quiet", service])
return "🟢 UP" if not bool(stat) else "🔴 down" return "🟢 UP" if not bool(stat) else "🔴 down"
def HandleSystemdService(service : str, action : str): def HandleSystemdService(game, action : str):
#TODO: Check service constraint !important stat = subprocess.call(["systemctl", action, "--quiet", game['systemd']])
stat = subprocess.call(["systemctl", action, "--quiet", service])
return not bool(stat) return not bool(stat)
def GetGameByGameSlug(slug : str):
for game in config['games']:
if game['slug'] == slug:
return game
return False
def BuildHelpList(): def BuildHelpList():
return """Bot has the following commands: return """Bot has the following commands:
`help`: Get this help message `help`: Get this help message