75 lines
No EOL
2.2 KiB
Python
75 lines
No EOL
2.2 KiB
Python
#!/usr/bin/env python3
|
|
from config import config
|
|
from lib import *
|
|
|
|
import discord
|
|
import logging
|
|
|
|
|
|
intents = discord.Intents(messages=True,message_content=True)
|
|
client = discord.Client(intents=intents)
|
|
@client.event
|
|
async def on_ready():
|
|
print(f'We have logged in as {client.user}')
|
|
|
|
@client.event
|
|
async def on_message(message):
|
|
#if isinstance(message.channel, discord.channel.DMChannel) or message.channel.name:
|
|
# return
|
|
#print(message.channel.name)
|
|
# Handle own messages
|
|
if message.author == client.user:
|
|
return
|
|
|
|
# Handle whitelist
|
|
if message.author.name not in config['bot']['whitelist']:
|
|
await message.channel.send(f"Sorry {message.author.mention}, you are not authorized to do that.")
|
|
return
|
|
|
|
if message.content == f"{client.user.mention} ping":
|
|
await message.channel.send(f"{message.author.mention} ")
|
|
return
|
|
|
|
#if message.content == f"{client.user.mention} version":
|
|
# await message.channel.send(f"{message.author.mention} ")
|
|
# return
|
|
|
|
# Handle @Bot mention
|
|
messagearray = message.content.split()
|
|
if messagearray[0] == client.user.mention:
|
|
messagearray.pop(0)
|
|
else:
|
|
return
|
|
|
|
|
|
|
|
|
|
if messagearray[0] == "help":
|
|
await message.channel.send(BuildHelpList())
|
|
return
|
|
if messagearray[0] in ["list", "info"]:
|
|
await message.channel.send(BuildGameList())
|
|
return
|
|
|
|
if messagearray[0] in ["start", "stop", "restart"] and len(messagearray) >= 2:
|
|
game = GetGameByGameSlug(messagearray[1])
|
|
if not game:
|
|
await message.add_reaction("❌")
|
|
await message.channel.send(f"Invalid game: {messagearray[1]}")
|
|
return
|
|
success = HandleSystemdService(game, messagearray[0])
|
|
|
|
# :white_check_mark: :x:
|
|
if success:
|
|
await message.add_reaction("✅")
|
|
else:
|
|
await message.add_reaction("❌")
|
|
await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani")
|
|
|
|
if messagearray[0] == "status":
|
|
await message.channel.send(BuildSingleGameStatus(messagearray[1]))
|
|
return
|
|
|
|
|
|
|
|
client.run(config['bot']['token']) |