add constraint checks for game
This commit is contained in:
parent
bf6bf954e7
commit
8ea2231379
2 changed files with 24 additions and 6 deletions
19
app.py
19
app.py
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@ -1,3 +1,4 @@
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#!/usr/bin/env python3
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from config import config
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from config import config
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from lib import *
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from lib import *
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@ -29,22 +30,34 @@ async def on_message(message):
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await message.channel.send(f"{message.author.mention} ")
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await message.channel.send(f"{message.author.mention} ")
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return
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return
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#if message.content == f"{client.user.mention} version":
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# await message.channel.send(f"{message.author.mention} ")
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# return
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# Handle @Bot mention
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# Handle @Bot mention
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messagearray = message.content.split()
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messagearray = message.content.split()
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if messagearray[0] == client.user.mention:
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if messagearray[0] == client.user.mention:
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messagearray.pop(0)
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messagearray.pop(0)
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else:
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return
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if messagearray[0] == "help":
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if messagearray[0] == "help":
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await message.channel.send(BuildHelpList())
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await message.channel.send(BuildHelpList())
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return
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return
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if messagearray[0] == "list":
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if messagearray[0] in ["list", "info"]:
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await message.channel.send(BuildGameList())
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await message.channel.send(BuildGameList())
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return
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return
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if messagearray[0] in ["start", "stop", "restart"] and len(messagearray) >= 2:
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if messagearray[0] in ["start", "stop", "restart"] and len(messagearray) >= 2:
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success = HandleSystemdService(messagearray[1], messagearray[0])
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game = GetGameByGameSlug(messagearray[1])
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if not game:
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await message.add_reaction("❌")
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await message.channel.send(f"Invalid game: {messagearray[1]}")
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return
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success = HandleSystemdService(game, messagearray[0])
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# :white_check_mark: :x:
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# :white_check_mark: :x:
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if success:
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if success:
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@ -54,7 +67,7 @@ async def on_message(message):
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await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani")
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await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani")
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if messagearray[0] == "status":
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if messagearray[0] == "status":
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await message.channel.send(BuildSingleGameStatus())
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await message.channel.send(BuildSingleGameStatus(messagearray[1]))
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return
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return
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11
lib.py
11
lib.py
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@ -18,11 +18,16 @@ def CheckSystemdService(service : str):
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stat = subprocess.call(["systemctl", "is-active", "--quiet", service])
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stat = subprocess.call(["systemctl", "is-active", "--quiet", service])
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return "🟢 UP" if not bool(stat) else "🔴 down"
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return "🟢 UP" if not bool(stat) else "🔴 down"
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def HandleSystemdService(service : str, action : str):
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def HandleSystemdService(game, action : str):
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#TODO: Check service constraint !important
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stat = subprocess.call(["systemctl", action, "--quiet", game['systemd']])
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stat = subprocess.call(["systemctl", action, "--quiet", service])
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return not bool(stat)
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return not bool(stat)
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def GetGameByGameSlug(slug : str):
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for game in config['games']:
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if game['slug'] == slug:
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return game
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return False
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def BuildHelpList():
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def BuildHelpList():
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return """Bot has the following commands:
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return """Bot has the following commands:
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`help`: Get this help message
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`help`: Get this help message
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