game-discord-bot/app.py

112 lines
4 KiB
Python

#!/usr/bin/env python3
from config import config
from lib import *
import discord
import logging
logger = logging.getLogger('discord.gamebot')
logger.setLevel(logging.INFO)
intents = discord.Intents(messages=True, message_content=True)
client = discord.Client(intents=intents)
@client.event
async def on_ready():
logger.info(f'Logged in as {client.user}')
@client.event
async def on_message(message):
# Only allow chats in DM or whitelisted channels
if not (isinstance(message.channel, discord.channel.DMChannel)) and not (message.channel.id in config['bot']['channels']):
return
# Handle own messages
if message.author == client.user:
return
# Handle whitelist
if message.author.name not in config['bot']['whitelist']:
logger.error(
f"Unauthorized command by {message.author.name}. message: \"{message.content}\"")
await message.channel.send(f"Sorry {message.author.mention}, you are not authorized to do that.")
return
if message.content == f"{client.user.mention} ping":
logger.info(f"Ping by {message.author.name}")
await message.channel.send(f"{message.author.mention} 👋")
return
# Handle @Bot mention
messagearray = message.content.split()
if messagearray[0] == client.user.mention:
messagearray.pop(0)
else:
return
command = messagearray[0].lower()
# message starts with "help"
if command == "help":
logger.info(f"Help by {message.author.name}")
await message.channel.send(BuildHelpList())
return
# message starts with "list" or "info"
if command in ["list", "info"]:
logger.info(f"{command} by {message.author.name}")
await message.channel.send(BuildGameList())
return
if command in ["start", "stop", "restart"]:
if len(messagearray) != 2:
logger.error(
f"{command} with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"")
await message.add_reaction("")
await message.channel.send(f"Invalid number of arguments")
return
game = GetGameByGameSlug(messagearray[1])
if not game:
logger.error(
f"{command} for invalid Game \"{messagearray[1]}\" by {message.author.name}")
await message.add_reaction("")
await message.channel.send(f"Invalid game: {messagearray[1]}")
return
logger.info(
f"{command} by {message.author.name}, Game: {messagearray[1]}")
success = HandleSystemdService(game, command)
# :white_check_mark: :x:
if success:
logger.info(
f"{command} by {message.author.name}, Game: {messagearray[1]} was SUCESSFUL")
await message.add_reaction("")
await message.channel.send(f"Successfully started {game['displayname']}! Happy gaming! 🎮")
else:
logger.error(
f"{command} by {message.author.name}, Game: {messagearray[1]} FAILED!")
await message.add_reaction("")
await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani")
if command == "status":
if len(messagearray) != 2:
logger.error(
f"Status with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"")
await message.add_reaction("")
await message.channel.send(f"Invalid number of arguments")
return
status = BuildSingleGameStatus(messagearray[1])
if not status:
logger.error(
f"Status for invalid Game {messagearray[1]} by {message.author.name}")
await message.add_reaction("")
await message.channel.send(f"Invalid game: {messagearray[1]}")
return
logger.info(
f"Status for Game {messagearray[1]} by {message.author.name}")
await message.channel.send(status)
return
client.run(config['bot']['token'])