#!/usr/bin/env python3 from config import config from lib import * import discord import logging logger = logging.getLogger('discord.gamebot') logger.setLevel(logging.INFO) intents = discord.Intents(messages=True, message_content=True) client = discord.Client(intents=intents) @client.event async def on_ready(): logger.info(f'Logged in as {client.user}') @client.event async def on_message(message): # Only allow chats in DM or whitelisted channels if not (isinstance(message.channel, discord.channel.DMChannel)) and not (message.channel.id in config['bot']['channels']): return # Handle own messages if message.author == client.user: return # Handle whitelist if message.author.name not in config['bot']['whitelist']: logger.error( f"Unauthorized command by {message.author.name}. message: \"{message.content}\"") await message.channel.send(f"Sorry {message.author.mention}, you are not authorized to do that.") return if message.content == f"{client.user.mention} ping": logger.info(f"Ping by {message.author.name}") await message.channel.send(f"{message.author.mention} 👋") return messagearray = message.content.split() if not (isinstance(message.channel, discord.channel.DMChannel)) and not (messagearray[0] == client.user.mention): return # Handle @Bot mention if messagearray[0] == client.user.mention: messagearray.pop(0) command = messagearray[0].lower() # message starts with "help" if command == "help": logger.info(f"Help by {message.author.name}") await message.channel.send(BuildHelpList()) return # message starts with "list" or "info" if command in ["list", "info"]: logger.info(f"{command} by {message.author.name}") await message.channel.send(BuildGameList()) return if command in ["start", "stop", "restart"]: if len(messagearray) != 2: logger.error( f"{command} with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"") await message.add_reaction("❌") await message.channel.send(f"Invalid number of arguments") return game = GetGameByGameSlug(messagearray[1]) if not game: logger.error( f"{command} for invalid Game \"{messagearray[1]}\" by {message.author.name}") await message.add_reaction("❌") await message.channel.send(f"Invalid game: {messagearray[1]}") return logger.info( f"{command} by {message.author.name}, Game: {messagearray[1]}") await message.add_reaction("⏳") success = HandleSystemdService(game, command) # :white_check_mark: :x: if success: await message.remove_reaction("⏳", client.user) logger.info( f"{command} by {message.author.name}, Game: {messagearray[1]} was SUCESSFUL") await message.add_reaction("✅") if command == "start": await message.channel.send(f"Successfully started {game['displayname']}! Happy gaming {message.author.mention}! 🎮") elif command == "stop": await message.channel.send(f"Successfully stopped {game['displayname']}! Good night {message.author.mention}! 😴💤") elif command == "restart": await message.channel.send(f"Successfully restarted {game['displayname']}! Happy gaming {message.author.mention}! 🎮") else: await message.remove_reaction("⏳", client.user) logger.error( f"{command} by {message.author.name}, Game: {messagearray[1]} FAILED!") await message.add_reaction("❌") await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani") if command == "status": if len(messagearray) < 2: logger.error( f"Status with no arguments by {message.author.name}. Command: \"{message.content}\"") await message.add_reaction("❌") await message.channel.send(f"{message.author.mention}: This comand is for checking the status of a single game!\nDid you maybe mean to use the `info` command to display all games?") return if len(messagearray) > 2: logger.error( f"Status with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"") await message.add_reaction("❌") await message.channel.send(f"Invalid number of arguments") return status = BuildSingleGameStatus(messagearray[1]) if not status: logger.error( f"Status for invalid Game {messagearray[1]} by {message.author.name}") await message.add_reaction("❌") await message.channel.send(f"Invalid game: {messagearray[1]}") return logger.info( f"Status for Game {messagearray[1]} by {message.author.name}") await message.channel.send(status) return client.run(config['bot']['token'])