fix and refactor a lot of stuff
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parent
488c8e1b32
commit
aa8c5d5d8b
1 changed files with 29 additions and 19 deletions
48
app.py
48
app.py
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@ -19,12 +19,9 @@ async def on_ready():
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@client.event
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async def on_message(message):
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# Only allow chats in DM or whitelisted channels
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# TODO: FIX
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if not (isinstance(message.channel, discord.channel.DMChannel)) and not (message.channel.id in config['bot']['channels']):
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print(isinstance(message.channel, discord.channel.DMChannel))
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print(message.channel.id)
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return
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# print(message.channel.name)
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# Handle own messages
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if message.author == client.user:
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return
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@ -41,11 +38,6 @@ async def on_message(message):
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await message.channel.send(f"{message.author.mention} 👋")
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return
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# if message.content == f"{client.user.mention} version":
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# logger.info(f"Version by {message.author.name}")
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# await message.channel.send(f"{message.author.mention} ")
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# return
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# Handle @Bot mention
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messagearray = message.content.split()
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if messagearray[0] == client.user.mention:
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@ -53,39 +45,57 @@ async def on_message(message):
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else:
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return
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if messagearray[0] == "help":
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command = messagearray[0].lower()
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# message starts with "help"
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if command == "help":
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logger.info(f"Help by {message.author.name}")
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await message.channel.send(BuildHelpList())
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return
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if messagearray[0] in ["list", "info"]:
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logger.info(f"{messagearray[0]} by {message.author.name}")
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# message starts with "list" or "info"
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if command in ["list", "info"]:
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logger.info(f"{command} by {message.author.name}")
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await message.channel.send(BuildGameList())
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return
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if messagearray[0] in ["start", "stop", "restart"] and len(messagearray) >= 2:
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if command in ["start", "stop", "restart"]:
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if len(messagearray) != 2:
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logger.error(
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f"{command} with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"")
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await message.add_reaction("❌")
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await message.channel.send(f"Invalid number of arguments")
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return
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game = GetGameByGameSlug(messagearray[1])
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if not game:
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logger.error(
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f"{messagearray[0]} for invalid Game \"{messagearray[1]}\" by {message.author.name}")
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f"{command} for invalid Game \"{messagearray[1]}\" by {message.author.name}")
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await message.add_reaction("❌")
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await message.channel.send(f"Invalid game: {messagearray[1]}")
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return
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logger.info(
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f"{messagearray[0]} by {message.author.name}, Game: {messagearray[1]}")
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success = HandleSystemdService(game, messagearray[0])
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f"{command} by {message.author.name}, Game: {messagearray[1]}")
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success = HandleSystemdService(game, command)
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# :white_check_mark: :x:
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if success:
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logger.info(
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f"{messagearray[0]} by {message.author.name}, Game: {messagearray[1]} was SUCESSFUL")
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f"{command} by {message.author.name}, Game: {messagearray[1]} was SUCESSFUL")
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await message.add_reaction("✅")
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await message.channel.send(f"Successfully started {game['displayname']}! Happy gaming! 🎮")
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else:
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logger.error(
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f"{messagearray[0]} by {message.author.name}, Game: {messagearray[1]} FAILED!")
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f"{command} by {message.author.name}, Game: {messagearray[1]} FAILED!")
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await message.add_reaction("❌")
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await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani")
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if messagearray[0] == "status":
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if command == "status":
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if len(messagearray) != 2:
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logger.error(
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f"Status with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"")
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await message.add_reaction("❌")
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await message.channel.send(f"Invalid number of arguments")
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return
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status = BuildSingleGameStatus(messagearray[1])
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if not status:
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logger.error(
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