game-discord-bot/app.py

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#!/usr/bin/env python3
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from config import config
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from lib import *
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import discord
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import logging
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logger = logging.getLogger('discord.gamebot')
logger.setLevel(logging.INFO)
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intents = discord.Intents(messages=True, message_content=True)
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client = discord.Client(intents=intents)
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@client.event
async def on_ready():
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logger.info(f'Logged in as {client.user}')
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@client.event
async def on_message(message):
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# Only allow chats in DM or whitelisted channels
if not (isinstance(message.channel, discord.channel.DMChannel)) and not (message.channel.id in config['bot']['channels']):
return
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# Handle own messages
if message.author == client.user:
return
# Handle whitelist
if message.author.name not in config['bot']['whitelist']:
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logger.error(
f"Unauthorized command by {message.author.name}. message: \"{message.content}\"")
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await message.channel.send(f"Sorry {message.author.mention}, you are not authorized to do that.")
return
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if message.content == f"{client.user.mention} ping":
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logger.info(f"Ping by {message.author.name}")
await message.channel.send(f"{message.author.mention} 👋")
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return
messagearray = message.content.split()
if not (isinstance(message.channel, discord.channel.DMChannel)) and not (messagearray[0] == client.user.mention):
return
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# Handle @Bot mention
if messagearray[0] == client.user.mention:
messagearray.pop(0)
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command = messagearray[0].lower()
# message starts with "help"
if command == "help":
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logger.info(f"Help by {message.author.name}")
await message.channel.send(BuildHelpList())
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return
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# message starts with "list" or "info"
if command in ["list", "info"]:
logger.info(f"{command} by {message.author.name}")
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await message.channel.send(BuildGameList())
return
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if command in ["start", "stop", "restart"]:
if len(messagearray) != 2:
logger.error(
f"{command} with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"")
await message.add_reaction("")
await message.channel.send(f"Invalid number of arguments")
return
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game = GetGameByGameSlug(messagearray[1])
if not game:
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logger.error(
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f"{command} for invalid Game \"{messagearray[1]}\" by {message.author.name}")
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await message.add_reaction("")
await message.channel.send(f"Invalid game: {messagearray[1]}")
return
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logger.info(
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f"{command} by {message.author.name}, Game: {messagearray[1]}")
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await message.add_reaction("")
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success = HandleSystemdService(game, command)
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# :white_check_mark: :x:
if success:
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await message.remove_reaction("", client.user)
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logger.info(
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f"{command} by {message.author.name}, Game: {messagearray[1]} was SUCESSFUL")
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await message.add_reaction("")
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if command == "start":
await message.channel.send(f"Successfully started {game['displayname']}! Happy gaming {message.author.mention}! 🎮")
elif command == "stop":
await message.channel.send(f"Successfully stopped {game['displayname']}! Good night {message.author.mention}! 😴💤")
elif command == "restart":
await message.channel.send(f"Successfully restarted {game['displayname']}! Happy gaming {message.author.mention}! 🎮")
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else:
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await message.remove_reaction("", client.user)
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logger.error(
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f"{command} by {message.author.name}, Game: {messagearray[1]} FAILED!")
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await message.add_reaction("")
await message.channel.send(f"Sorry {message.author.mention}, that didn't work. Ping @lauralani")
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if command == "status":
if len(messagearray) < 2:
logger.error(
f"Status with no arguments by {message.author.name}. Command: \"{message.content}\"")
await message.add_reaction("")
await message.channel.send(f"{message.author.mention}: This comand is for checking the status of a single game!\nDid you maybe mean to use the `info` command to display all games?")
return
if len(messagearray) > 2:
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logger.error(
f"Status with invalid numer of arguments by {message.author.name}. Command: \"{message.content}\"")
await message.add_reaction("")
await message.channel.send(f"Invalid number of arguments")
return
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status = BuildSingleGameStatus(messagearray[1])
if not status:
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logger.error(
f"Status for invalid Game {messagearray[1]} by {message.author.name}")
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await message.add_reaction("")
await message.channel.send(f"Invalid game: {messagearray[1]}")
return
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logger.info(
f"Status for Game {messagearray[1]} by {message.author.name}")
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await message.channel.send(status)
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return
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client.run(config['bot']['token'])