2024-01-01 15:08:48 +01:00
#!/usr/bin/env python3
2024-01-01 15:41:24 +01:00
from config import config
2024-01-01 13:10:24 +01:00
from lib import *
2023-12-31 14:56:45 +01:00
import discord
2024-01-01 13:10:24 +01:00
import logging
2024-01-01 15:41:24 +01:00
logger = logging . getLogger ( ' discord.gamebot ' )
logger . setLevel ( logging . INFO )
2023-12-31 14:56:45 +01:00
2024-01-01 15:41:24 +01:00
intents = discord . Intents ( messages = True , message_content = True )
2024-01-01 13:10:24 +01:00
client = discord . Client ( intents = intents )
2024-01-01 15:41:24 +01:00
2023-12-31 14:56:45 +01:00
@client.event
async def on_ready ( ) :
2024-01-01 15:41:24 +01:00
logger . info ( f ' Logged in as { client . user } ' )
2023-12-31 14:56:45 +01:00
@client.event
async def on_message ( message ) :
2024-01-01 15:41:24 +01:00
# Only allow chats in DM or whitelisted channels
if not ( isinstance ( message . channel , discord . channel . DMChannel ) ) and not ( message . channel . id in config [ ' bot ' ] [ ' channels ' ] ) :
return
2024-01-01 18:01:33 +01:00
2024-01-01 13:10:24 +01:00
# Handle own messages
if message . author == client . user :
return
# Handle whitelist
if message . author . name not in config [ ' bot ' ] [ ' whitelist ' ] :
2024-01-01 15:41:24 +01:00
logger . error (
f " Unauthorized command by { message . author . name } . message: \" { message . content } \" " )
2024-01-01 13:10:24 +01:00
await message . channel . send ( f " Sorry { message . author . mention } , you are not authorized to do that. " )
return
2024-01-01 15:41:24 +01:00
2024-01-01 13:10:24 +01:00
if message . content == f " { client . user . mention } ping " :
2024-01-01 15:41:24 +01:00
logger . info ( f " Ping by { message . author . name } " )
await message . channel . send ( f " { message . author . mention } 👋 " )
2024-01-01 13:10:24 +01:00
return
2024-01-01 15:08:48 +01:00
2024-01-01 13:10:24 +01:00
# Handle @Bot mention
messagearray = message . content . split ( )
if messagearray [ 0 ] == client . user . mention :
messagearray . pop ( 0 )
2024-01-01 15:08:48 +01:00
else :
return
2024-01-01 13:10:24 +01:00
2024-01-01 18:01:33 +01:00
command = messagearray [ 0 ] . lower ( )
# message starts with "help"
if command == " help " :
2024-01-01 15:41:24 +01:00
logger . info ( f " Help by { message . author . name } " )
await message . channel . send ( BuildHelpList ( ) )
2024-01-01 13:10:24 +01:00
return
2024-01-01 18:01:33 +01:00
# message starts with "list" or "info"
if command in [ " list " , " info " ] :
logger . info ( f " { command } by { message . author . name } " )
2024-01-01 13:10:24 +01:00
await message . channel . send ( BuildGameList ( ) )
return
2024-01-01 15:41:24 +01:00
2024-01-01 18:01:33 +01:00
if command in [ " start " , " stop " , " restart " ] :
if len ( messagearray ) != 2 :
logger . error (
f " { command } with invalid numer of arguments by { message . author . name } . Command: \" { message . content } \" " )
await message . add_reaction ( " ❌ " )
await message . channel . send ( f " Invalid number of arguments " )
return
2024-01-01 15:08:48 +01:00
game = GetGameByGameSlug ( messagearray [ 1 ] )
if not game :
2024-01-01 15:41:24 +01:00
logger . error (
2024-01-01 18:01:33 +01:00
f " { command } for invalid Game \" { messagearray [ 1 ] } \" by { message . author . name } " )
2024-01-01 15:08:48 +01:00
await message . add_reaction ( " ❌ " )
await message . channel . send ( f " Invalid game: { messagearray [ 1 ] } " )
return
2024-01-01 15:41:24 +01:00
logger . info (
2024-01-01 18:01:33 +01:00
f " { command } by { message . author . name } , Game: { messagearray [ 1 ] } " )
2024-01-01 18:12:09 +01:00
await message . add_reaction ( " ⏳ " )
2024-01-01 18:01:33 +01:00
success = HandleSystemdService ( game , command )
2024-01-01 15:41:24 +01:00
2024-01-01 13:10:24 +01:00
# :white_check_mark: :x:
if success :
2024-01-01 18:12:09 +01:00
await message . remove_reaction ( " ⏳ " )
2024-01-01 15:41:24 +01:00
logger . info (
2024-01-01 18:01:33 +01:00
f " { command } by { message . author . name } , Game: { messagearray [ 1 ] } was SUCESSFUL " )
2024-01-01 13:10:24 +01:00
await message . add_reaction ( " ✅ " )
2024-01-01 18:14:43 +01:00
if command == " start " :
await message . channel . send ( f " Successfully started { game [ ' displayname ' ] } ! Happy gaming { message . author . mention } ! 🎮 " )
elif command == " stop " :
await message . channel . send ( f " Successfully stopped { game [ ' displayname ' ] } ! Good night { message . author . mention } ! 😴💤 " )
elif command == " restart " :
await message . channel . send ( f " Successfully restarted { game [ ' displayname ' ] } ! Happy gaming { message . author . mention } ! 🎮 " )
2024-01-01 13:10:24 +01:00
else :
2024-01-01 18:12:09 +01:00
await message . remove_reaction ( " ⏳ " )
2024-01-01 15:41:24 +01:00
logger . error (
2024-01-01 18:01:33 +01:00
f " { command } by { message . author . name } , Game: { messagearray [ 1 ] } FAILED! " )
2024-01-01 13:10:24 +01:00
await message . add_reaction ( " ❌ " )
await message . channel . send ( f " Sorry { message . author . mention } , that didn ' t work. Ping @lauralani " )
2024-01-01 18:01:33 +01:00
if command == " status " :
2024-01-01 18:18:25 +01:00
if len ( messagearray ) < 2 :
logger . error (
f " Status with no arguments by { message . author . name } . Command: \" { message . content } \" " )
await message . add_reaction ( " ❌ " )
2024-01-01 18:20:02 +01:00
await message . channel . send ( f " { message . author . mention } : This comand is for checking the status of a single game! \n Did you maybe mean to use the `info` command to display all games? " )
2024-01-01 18:18:25 +01:00
return
if len ( messagearray ) > 2 :
2024-01-01 18:01:33 +01:00
logger . error (
f " Status with invalid numer of arguments by { message . author . name } . Command: \" { message . content } \" " )
await message . add_reaction ( " ❌ " )
await message . channel . send ( f " Invalid number of arguments " )
return
2024-01-01 15:12:32 +01:00
status = BuildSingleGameStatus ( messagearray [ 1 ] )
if not status :
2024-01-01 15:41:24 +01:00
logger . error (
f " Status for invalid Game { messagearray [ 1 ] } by { message . author . name } " )
2024-01-01 15:12:32 +01:00
await message . add_reaction ( " ❌ " )
await message . channel . send ( f " Invalid game: { messagearray [ 1 ] } " )
return
2024-01-01 15:41:24 +01:00
logger . info (
f " Status for Game { messagearray [ 1 ] } by { message . author . name } " )
2024-01-01 15:12:32 +01:00
await message . channel . send ( status )
2024-01-01 13:10:24 +01:00
return
2024-01-01 15:41:24 +01:00
client . run ( config [ ' bot ' ] [ ' token ' ] )